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Dredge card art paladins
Dredge card art paladins













Evie, Vatu, Willo (Ulting) and Maeve can be notably difficult to land shots on even with a lot of practice. He is weakest against fast and erratic aerial movment. I don't think a good dredge will lose many 1v1s against grounded enemies of any role unless an ultimate is involved considering all his abilities. Also Expansive vault is really useful because it gives him some much needed verticality, highly recommend, just 1 point in it is enough.Īs for matchups, I'd say he has the potential to be strongest against any champion with low vertical mobility. It's not too hard to play around, but at the same time, the opponent Does have to play around it, and Abyss spike traps make it even more dangerous trying to hunt him down after he ports out. If you use it, and the rest of his kit well, you'll Never get close to a good dredge. You can kind of play him like Talus or Sacrifice Io. You learn where to place it for maximum value and can even combo it with a well timed M1 for a burst of 2500 in about a second.Īnd finally, the teleport is arguably one of the most unfair escapes in the game.

dredge card art paladins

you sort of learn that M1s are much easier to use and hit with and card load-out points are better used on other things.Īnother part that good dredge players use is abyss spike, to the point even master and grandmaster players struggle to play around it. Broadside doesn't see much use at higher gameplay except some gimmicky map traversal. You can decimate the best players with ease from almost any range if you're able to master how his projectiles act. Lots of newbies spam broadside but his real power comes from the sheer potential of his M1s. Insanely underrated when you're able to consistently hit shots.

dredge card art paladins

About 600 hours in him alone and still learning.















Dredge card art paladins